A recent study has found that playing online video games can sharpen maths, science and reading skills in teenager than who spend hours on Facebook or other social media sites. Students who play online video games regularly, scores 15 points above the average in maths and 17 points above the average in science.
"When you play online games you're solving puzzles to move to the next level and that involves using some of the general knowledge and skills in maths, reading and science that you've been taught during the day," said Alberto Posso, Associate Professor at RMIT University in Melbourne, Australia.
Researchers found, teenagers who are engadged in social media sites on a regular basis are more likely to fall in school results. They score 20 points worse in maths than students who don't use social media.
"It's possible that children who are already gifted in the areas of math, science, and reading are also more likely to play online games and children with lower academic abilities spend more time socializing. Gameplay appears to equip students to apply and sharpen knowledge learned in school by requiring them to solve a series of puzzles before moving to the next game level," Posso said.
For the study, published in the International Journal of Communication, the team tested more than 12,000 Australian 15-year-olds in maths, reading and science, as well as collecting data on the students' online activities.
"When you play online games you're solving puzzles to move to the next level and that involves using some of the general knowledge and skills in maths, reading and science that you've been taught during the day," said Alberto Posso, Associate Professor at RMIT University in Melbourne, Australia.
Researchers found, teenagers who are engadged in social media sites on a regular basis are more likely to fall in school results. They score 20 points worse in maths than students who don't use social media.
"It's possible that children who are already gifted in the areas of math, science, and reading are also more likely to play online games and children with lower academic abilities spend more time socializing. Gameplay appears to equip students to apply and sharpen knowledge learned in school by requiring them to solve a series of puzzles before moving to the next game level," Posso said.
For the study, published in the International Journal of Communication, the team tested more than 12,000 Australian 15-year-olds in maths, reading and science, as well as collecting data on the students' online activities.

